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We currently evaluate the multiplayer at 4 times X $, but it doesn't reach any different platforms. But in return, you reach a different platform and more potential copy sold, so you hope to make profit and repay that port cost.
#HELLPOINT ONLINE MULTIPLAYER PS4#
Originally posted by Cradle Games:For example, porting/testing/submission on PS4 might cost us X $.
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To me, that would eliminate 100% of the confusion and improve the functionality. They should only give developers the option of choosing the more narrow tree and then when you search you should be able to search every narrow and broader element to find the game you want. They really should have a tree of Co-op and local co op would be under it and that tree would be under the mulitplayer tree. I think the issue isn't with the developer but the steam interface itself. While I do understand that, these tags are like HTML tags in terms of finding a game. I understand the perspective if it says Co-op and local co-op it could be construed as having more than just local co op as there are 2 tags. I know other develpers put one or the other and that is what makes it difficult for someone to find thier game. I can't blame the developer for putting tags on a game when said tags are how people find games with features they want. But if I do a search for co-op tag, then I'll find it. But that doesn't mean it's beyond the realm of possiblity by any means. Its not impossible but if it wasn't built from the start with hosting local servers in mind, it is not something that can easily be rigged in after the fact.īy having 'shared/splitscreen', 'local coop' and 'coop' all being tags, you don't see that as the least bit redundant in the least? 'Coop' by itself is entirely misleading, and many games simply use the 'local coop' and 'coop' tags and not 'shared, local coop, coop, online coop, local multiplayer, online multiplayer' all at once because they are, as I said, redundant.Īnd no one ever said it wasn't complex. The other thing is that networking adds a whole other layer of complexity that a small studio may not be able to afford.
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As someone that frequently looks for co op/online co-op/local co-op games/multi-player and local multiplayer games I find them very helpful to accurately represent what they feature. I would rather have both tags as when I look for games by tags, I rely on the tags to properly represent the game so I can find them. Any confusion is purely on the part of imagining features you wish it had. A broader tag is still true even if it doesn't include all subsets. The tags don't need to be fixed as it truly represents what the game is. Online co-op = false(and its not present). I had no issue interpretting the co op as local co-op when I bought the game. You know, if your game is going to so blatantly copy Dark Souls right down to simply renaming the stats, you could at least copy the coop, but oh well.īut the very least you could do is fix the tags. Of course, what we want is online, but we have to do what we can with what we have.Īnd yet, like I said, you can put your game on PS4 and Xbox One. At this point, we are not promising anything for multiplayer except what was officially announced splitscreen.
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